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Game-Asylum - WoW / World of Warcraft - Classes - Paladin -

World of Warcraft Classes: Paladin



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Available Races: Dwarf, Human

Upholders of the Holy Light and defenders of the Alliance, the Paladins can be found from the northern forests of the Tirisfal Glades, fighting back the advance of the Forsaken, to the southern reaches of the Blasted Lands, ceaselessly upholding their vigil against demonic forces from beyond the Dark Portal. Wielding their mighty hammers and the strength of the Light, these holy warriors command forces in battle, all the while throwing themselves to where the fighting is the thickest.

Paladins are an Alliance only class - the counterpart to the Horde only Shaman class. They serve the Alliance as the hybrid tank/healer. Although they don't have the same durability as the Warrior, they aren't far behind with all their buffs and healing spells. The Paladin is the only other class besides the Warrior that can wear plate armor, which will most likely be a very vaulable defensive tool. Paladins can use swords but start out with the ability to use only blunt weapons like maces.

The Paladin has a range of different types of attacks, which include basic techniques, holy magic, seals, and auras. Basic techniques draw from the mana pool of the Paladin instead of the rage or shout pool like a warrior. A few examples of basic techniques are Holy Strike (high damage melee with extra damage to undead), Hammer of Justice (a stun attack), and Lay on Hands (powerful heal with a large cooldown).

A Paladin gains holy magic that is very similar to that which would be found in a Priest, yet at reduced effectiveness. Players of Warcraft III will recognize the spell Holy Light as one of the Paladin's abilities which heals the target for a set amount. Other abilities include Purify (remove negative effects) and Resurrect.

One of the more unique abilities that a Paladin gains is his use of seals. Seals are basically short duration buffs that are limited to one per player per each Paladin. In essence, what this means is that if you had two Paladins, a person could have two seals running on them at a time, one from each Paladin. If a single Paladin attempts to cast more than one seal on a single person, the newest one will overwrite the older. Seals will come in many varieties, including Seal of Protection (protects against physical damage), Seal of Might (increases damage output), or Seal of Righteousness (increases damage against undead).

Paladins will also have the ability to use auras. Auras generally work to strengthen those around the Paladin according to the type of aura that was cast by applying to the Paladin and his or her nearby group members. In WoW, the Paladin will have a number of auras to choose from, including Devotion Aura (increases armor), Healing Aura (enhances health regeneration), or Retribution Aura (reflects damage).



Dwarf 24 16 25 19 20 88 79
Human 22 20 22 20 21 58 80

Color coding: Green: +1 class bonus, Yellow: +2 class bonus, Orange: +3 class bonus


Maces Free Free
Two-Handed Maces Free Free
Unarmed Free Free
Axes 10s 10s
Swords 10s 10s
Two-Handed Swords 10s 10s



Cloth
Leather
Mail
Shield
Plate Level 40


For a full list of skills and details, see Paladin Skills.



Combat gives the Paladin various skills that aid in combat. It includes damaging skills like Crusader Strike, Holy Strike, and Hammer of Justice, and a few Auras and Seals. Auras are instant cast abilities that provide an effect to all the Paladin's nearby party members. A Paladin can only have one Aura active at any one time. Combat Auras include Dominance Aura, which increases attack power, and Retribution Aura, which does damage to any creature that attacks a party member. The Combat line also includes three Seals. Seals are instant cast buffs cast on a friendly target. A Paladin can only have one Seal on any one character at a time. Combat Seals include Seal of Fury (increases threat), Seal of Reckoning (player gains health on a successful hit), and Seal of Righteousness (increases attack power against the undead).

Skills: Hammer of Justice, Retribution Aura, Seal of Fury, Seal of Reckoning



Defense provides the Paladin a passive ability: Parry. Parry gives the Paladin a 4.84% chance to parry enemy melee attacks.

Skills: Parry



Holy provides spells that aid the paladin and other friendly targets. It includes spells like Holy Light and Lay on Hands, which heal other players, and Purify and Cleanse, which remove negative effects from other players, such as desiease, poison, or magic effects. A protect spell, Divine Favor, protects the Paladin from physical attacks and spells for a limited time but does not allow him or her to attack. Holy also gives the Paladin the ability to resurrect other players through the Redemption spell. A number of spells that aid the Paladin against the undead are also provided. Exorcism and Judgement deal damage to undead, Sense Undead shows undead on the minimap, and Turn Undead causes an undead enemy to flee.

Skills: Cleanse, Exorcism, Holy Light, Judgement, Lay on Hands, Purify, Redemption, Seal of Righteousness, Sense Undead, Turn Undead



Protection provides abilities which can be used to protect the Paladin and his or her allies or group members. Divine Protection and Divine Shield protect the Paladin from attacks. Protection provides a few Auras and Seals as well. The Auras include Devotion Aura (adds armor), Healing Aura (increases health regeneration), Resistance Aura (increases magic resistance), and Wisdom Aura (increases mana regeneration). The Seals include Seal of Protection (protects against attacks), Seal of Sacrifice (splits the damage taken with the Paladin), and Seal of Salvation (reduces threat).

Skills: Devotion Aura, Divine Protection, Divine Shield, Resistance Aura, Seal of Freedom, Seal of Protection, Seal of Sacrifice, Seal of Salvation, Wisdom Aura




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